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1181. PVPers - why do YOU do it? - in EVE General Discussion [original thread]
Originally by: The AEther If your Drake buddy is in fleet and you tell him you got an Incursus pointed, do you also tell him to keep away so you keep the loot an the killmail to yourself? 1: "I'm killing a Incursus" 2: "Let me get on ...
- by Cpt Branko - at 2009.11.04 10:42:00
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1182. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Nuts Nougat Tempest would be an awesome boat with just a single additional turret. It would absolutely ****, as long as you don't get shot at, and would be the best sniper inside artillery's optimal range. Since right now ar...
- by Cpt Branko - at 2009.11.04 10:36:00
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1183. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Branko on 04/11/2009 10:00:02 Edited by: Cpt Branko on 04/11/2009 09:58:36 Edited by: Cpt Branko on 04/11/2009 09:58:15 Originally by: Xydros I'm starting to wonder if the Minmatar battleships don't need a compl...
- by Cpt Branko - at 2009.11.04 09:58:00
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1184. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Mashashige want a ticket out in a form of a "OMG PROJECTILES SUCK, THATS WHY I LOST" excuse when you get owned? I think you should stop whining about getting owned because your guns suck, you know? Not everyone is that ...
- by Cpt Branko - at 2009.11.04 02:02:00
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1185. PVPers - why do YOU do it? - in EVE General Discussion [original thread]
Edited by: Cpt Branko on 03/11/2009 21:15:52 Edited by: Cpt Branko on 03/11/2009 21:14:42 It's fun and moderately profitable, and I cannot really imagine myself doing anything else in EVE. That said, blobbing does not get my juices flowin...
- by Cpt Branko - at 2009.11.03 21:14:00
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1186. Active myrm vr passive hurricane - in Ships and Modules [original thread]
Yeah, with BC 3 it's not really a contest tbh. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint
- by Cpt Branko - at 2009.11.03 21:08:00
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1187. Blaster tracking with graphs - in Ships and Modules [original thread]
Edited by: Cpt Branko on 03/11/2009 17:51:12 The easiest (and most sensible, tbh) fix is to make blasters have a more massive advantage up close. Just boost their DPS, essentially. Tracking is largely a marginal concern. Helps to slightly ext...
- by Cpt Branko - at 2009.11.03 17:51:00
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1188. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Etho Demerzel Originally by: Cpt Branko That's just idiotic. In percentage terms a 30% falloff boost is a 30% boost to effective range. Here's a example: you have 12km falloff now. Let's say your effective range is ...
- by Cpt Branko - at 2009.11.03 17:34:00
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1189. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Uncle Smokey So, AC's are going to get significantly worse tier bonus compared to other turrets. Thats just ****ed up and won't make much if any difference. Well, yeah, but also our smaller tiers don't suck as hard an...
- by Cpt Branko - at 2009.11.03 16:04:00
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1190. nanodrake for pvp? - in Ships and Modules [original thread]
Edited by: Cpt Branko on 03/11/2009 15:10:14 Originally by: Roland Deschaines Hmm, wouldn't it be better to carry a scram instead of one of the webs then? No, webs are longer ranged and offer more benefits firing on small crap. I ...
- by Cpt Branko - at 2009.11.03 15:10:00
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1191. shouldnt the proteus get a base 25 bandwith and drone bay? - in Ships and Modules [original thread]
Originally by: Grimpak ... Naturally it's light years from being cost-effective. Hell, flying CS is more cost-effective when you look at it. Sure, less tank on some (eg. Astarte) but vastly more DPS and about 1/4th the price. Sig ...
- by Cpt Branko - at 2009.11.03 12:16:00
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1192. Loki Setup - Low-sec. - in Ships and Modules [original thread]
T3 isn't so bad, but just :expensive:, and all the covops cloaking fits are meh. Originally by: Sokratesz Seeing people T2 fit things T3 cruisers (but also marauders and bops) makes me sad :( Yeah. I saw a Loki with 'scout' ACs two ...
- by Cpt Branko - at 2009.11.03 11:34:00
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1193. Best Amarr ship to solo a VAGA? - in Warfare & Tactics [original thread]
Originally by: Tia Aves Even though people are saying "Harbinger" for an Amarr ship that can kill a vaga. even then if you are in a Harbinger, and the vaga gets in 10km Except it's not too hard to web at 17km in a BC. If you wanted to ...
- by Cpt Branko - at 2009.11.03 11:24:00
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1194. What is the vagacane? - in Ships and Modules [original thread]
Originally by: Norwood Franskly munin-cane > Vaga-cane I guess it depends what gang you run with, but I've gotten a lot of kills with a shield buffered artillery cane... I think I got about ~170 kills or so in it, and about ~30 sol...
- by Cpt Branko - at 2009.11.03 11:19:00
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1195. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Branko on 03/11/2009 11:02:03 Originally by: Nuts Nougat Make Hail (no one except Branko uses it anyway, and after fusion boost I'm he won't use it either) give rof penalty, higher alpha, an optimal/falloff penalty (hai...
- by Cpt Branko - at 2009.11.03 11:02:00
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1196. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Branko on 03/11/2009 08:46:12 Edited by: Cpt Branko on 03/11/2009 08:45:43 Edited by: Cpt Branko on 03/11/2009 08:45:06 Originally by: Etho Demerzel Nope. Be coherent. If you want to decrease falloff bonus do th...
- by Cpt Branko - at 2009.11.03 08:39:00
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1197. Ishkur Vs Jaguar - in Ships and Modules [original thread]
I wouldn't make any assumptions about the outcome of a Ishkur vs Jaguar fight. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint
- by Cpt Branko - at 2009.11.02 23:28:00
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1198. Which route for PvP? - in Warfare & Tactics [original thread]
Edited by: Cpt Branko on 02/11/2009 21:52:22 It really really really depends on what you want to do, and most importantly, with how many people, and in what shipclass. Without more info, hard to tell you what's best. A lot depends on gang siz...
- by Cpt Branko - at 2009.11.02 21:52:00
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1199. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: To mare projectile are not born to suck they need this boost to be competitive Being competitive with lasers all the way until the end of Scorch optimal is broken by default. I mean, SURE, if you intend to make them con...
- by Cpt Branko - at 2009.11.02 19:27:00
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1200. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Uncle Smokey To hell if I trade my competent fits for 10% more falloff. Would you, really? And 5-6% DPS. On some ships, yes. On some ships, no. Are HPL IIs/neutron blasters a no-brainer to fit? Hm, hardly so. Still, fi...
- by Cpt Branko - at 2009.11.02 19:18:00
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